4 articles, newest firstlatest 2026-11-11feed.xml
Articles
Making games, written down as it happens: the plan, the choices, what broke and how it got fixed.
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Four days on paper
- Four days, four builds, and a few fixed moments where the maker says yes or no.
- Five rules, and the first one is: the loop before the art.
- The Friday test round moved to Saturday afternoon, so testers see something chosen.
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Every way to play, on one board
- One whiteboard in our notes now holds a play style for every genre we could think of, coloured by what is buildable in 72 hours.
- It is a reference, not a proposal: on theme night the maker sketches first, on paper.
- A short checklist is ready for judging those sketches, ending in the jury's seven points.

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A PC you never sit at
- A friend lent us his PC on 3 November because ours is too small for Unreal.
- We never sat at it: house rules first, then everything measured from a distance.
- On 11 November the village packaged in about half a minute, the exe started and the walk test passed 5 of 5.
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Pack it, check it, ship it
- We built the tools that package, check and feed a build, and no game.
- Packaging broke on a missing SDK, backslashes in a zip, and shader workers eating memory.
- The last step, uploading, is not done yet. That is for jam week.